![]() ![]() Get the players involved in whatever will cause the dead to rise. Start the campaign before the zombies rise. ![]() (This article incorporates ideas from lots of folks on the AFMBE mailing list, including but not limited to Mud Puppie, Edward Perkins, Ghost Ship, Bob Fletcher, Kelly Dasher, and Albert Bruno III.) You’ve got a few options if you’re intent on a long-term campaign. And I intend to show you a couple of ways you can run a long-term campaign chock full of living dead mayhem. That everybody dies at the end and what's the point of a second week of that? This perception-like the belief that you can only run a zombie game if you keep a severed head on your desk-is incorrect. That you can't run a long-term campaign in a game like All Flesh Must Be Eaten. Campaigns in All Flesh Must Be Eaten John McMullen There's this perception that survival horror games are for one-shots.
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